font
FreeBodyEngine.graphics.text.font
#
Runtime representation of a loaded .fbfont (an MSDF atlas + its
per-glyph metrics/UVs) - see font/atlasgen.py for how these are generated
and core/files/loaders/font.py for how this gets constructed from a loaded
file. This replaces the previous version of this file, which targeted
pygame+moderngl (dead code, imported nowhere) and parsed a JSON schema the
engine's own generator never actually produced.
Font(texture, glyphs, distance_range, atlas_em_size, ascender, descender, line_height)
#
A ready-to-render MSDF font: an atlas Texture plus, per Unicode codepoint, the Glyph describing where in it and how to draw that character.
Stores the given atlas/glyphs/metrics directly - see the attribute comments below for what each metric means.
ascender = ascender
instance-attribute
#
atlas_em_size = atlas_em_size
instance-attribute
#
descender = descender
instance-attribute
#
distance_range = distance_range
instance-attribute
#
glyphs = glyphs
instance-attribute
#
line_height = line_height
instance-attribute
#
texture = texture
instance-attribute
#
get_glyph(codepoint)
#
Returns the Glyph for codepoint (a Unicode code point, e.g.
ord(ch)), or None if this font has no glyph for it.
Glyph(advance, plane_bounds, uv_bounds)
#
One character's metrics and atlas location within a Font.
Stores this glyph's advance width plus its already-computed plane/UV bounds - see the attribute comments below for exactly what each represents.