pipeline
FreeBodyEngine.graphics.pipeline
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GraphicsPipeline()
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Bases: Service
Abstract base for a rendering pipeline (e.g. PBRPipeline) - owns the actual sequence of passes/draw calls a frame goes through, built on top of a Renderer backend's low-level drawing primitives. Registers itself as the 'graphics' service and depends on 'renderer'.
Declares 'renderer' as a service dependency.
create_material(data)
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Builds and returns this pipeline's Material subclass from data (e.g. a parsed .fbmat file).
draw()
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Runs one frame's worth of render passes - called automatically every UpdatePhase.DRAW.
on_destroy()
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Unregisters draw() from UpdatePhase.DRAW and resize() from FRAMEBUFFER_RESIZE.
on_initialize()
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Registers draw() to run every UpdatePhase.DRAW, fetches the 'renderer' service, and subscribes resize() to FRAMEBUFFER_RESIZE.
resize(size)
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Called on FRAMEBUFFER_RESIZE with the new framebuffer size (pixels) - subclasses resize whatever framebuffers/render targets they own.